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I was going to touch on the subject in "The Lost Generation"s GTVA-arc (which was never finished); and
0rph3u5 - April 11, 2014, 08:28:21 - https://www.hard-light.net/forums/index.php?topic=87270.msg1744101#msg1744101(edit) But I didn`t know him really so that`s just my best guess..
Whitelight - June 23, 2003, 08:31:55 - https://www.hard-light.net/forums/index.php?topic=15808.msg302993#msg302993The single piece of music I cannot get (and desperately want) is the music from FS2's opening cutscene
Paragon - December 07, 2009, 03:03:41 - https://www.hard-light.net/forums/index.php?topic=66861.msg1321782#msg1321782don't see what's so exciting about it maybe except for an interface system which isn't stuck in the 90's.
Droid803 - August 25, 2012, 08:15:00 - https://www.hard-light.net/forums/index.php?topic=81776.msg1631725#msg1631725Quote Originally posted by Stryke 9
's Lightwave.
When I saw yours, I opened up PS to make a new map(s) for myself and chose a res of 10800x5400.
Ryx - January 13, 2003, 11:11:07 - https://www.hard-light.net/forums/index.php?topic=12707.msg238329#msg238329Quote from: Snail on March 16, 2008, 11:16:29 am Quote from: S-99 on March 16, 2008, 09:42:13 am
Hades - March 16, 2008, 11:26:20 - https://www.hard-light.net/forums/index.php?topic=25406.msg1065472#msg1065472it's applied correctly you should be able to see a Bolitho#player in the techroom after ctrl-shift-s.
General Battuta - September 24, 2012, 10:40:52 - https://www.hard-light.net/forums/index.php?topic=82329.msg1641827#msg1641827But i guess that´s the problem with every game this day in age.
Swamp_Thing - June 13, 2005, 03:05:29 - https://www.hard-light.net/forums/index.php?topic=33246.msg685911#msg685911Installing mods on retail is pretty different from installing them on Open
Here 's a very old page
We can't distribute the main campaign, so let's get s good fan-made campaign instead.
ChronoReverse - November 06, 2003, 12:41:16 - https://www.hard-light.net/forums/index.php?topic=18692.msg362309#msg362309Quote Originally posted by StratComm
If argv[-1]'s engine glows scaling gets put in with this though
P of C onstructor S uite
Anaz - April 05, 2003, 09:13:22 - https://www.hard-light.net/forums/index.php?topic=14318.msg271095#msg271095Now it s more accurate imho.
Mikes - April 14, 2011, 10:17:13 - https://www.hard-light.net/forums/index.php?topic=75595.msg1498036#msg1498036Quote Originally posted by Raa
's definately Aldo's... it's his texture style, and there was a
The fighter is from one of [V]'s concept pics. And here is an early pic of it.
Pez - October 18, 2001, 05:56:00 - https://www.hard-light.net/forums/index.php?topic=1451.msg20358#msg20358You can see both (I think) in R1's credit art.
Snail - September 10, 2006, 09:37:41 - https://www.hard-light.net/forums/index.php?topic=36827.msg860566#msg860566To scan a subsystem simply cycle through subsystems with the s key or point at one and pick it with the
karajorma - September 19, 2005, 11:30:27 - https://www.hard-light.net/forums/index.php?topic=33866.msg730483#msg730483Personally I don't consider FreeSpace 1 the "Backstory"
I consider it more of the real story, with FS2's
IT"S NOT VISIBLE IN TECH ROOM!
aipz - July 29, 2005, 01:26:17 - https://www.hard-light.net/forums/index.php?topic=34197.msg707186#msg707186