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have to have the Flash standalone player (which only comes with Macromedia's Flash authoring program(s)
Stealth - August 11, 2004, 04:26:38 - https://www.hard-light.net/forums/index.php?topic=26122.msg524093#msg524093Yeah, I can see Lucas just sitting back and saying "**** it, 's not like I don't already have a billion
Stryke 9 - July 25, 2004, 04:11:30 - https://www.hard-light.net/forums/index.php?topic=25612.msg512967#msg512967Indoor 5's? That's ruinous, you don't get a let up unless you take a break; constant running.
Martinus - January 28, 2006, 08:32:05 - https://www.hard-light.net/forums/index.php?topic=38136.msg777338#msg777338breaker before but not the railgun; the shield breaker seems to be pretty much the same thing as the S-breaker
CP5670 - October 11, 2002, 09:17:49 - https://www.hard-light.net/forums/index.php?topic=10646.msg196077#msg196077I had a Perseus with double Prom S, and double Tempest.
Guess who won ....
Quote from: S-99 on April 02, 2012, 03:03:17 am Nightmare ships with purple beams. Idk.
General Battuta - April 02, 2012, 08:08:14 - https://www.hard-light.net/forums/index.php?topic=80422.msg1597365#msg1597365If S is a subset of N, 1 is in S, and the implication
(x in S => x' in S) holds, then S = N
Here's an extreme example: say you accelerate at 7 m/s^2 for a very long time until you're traveling...approximately 1/3 c. 1/3 c >> 7 m/s....At this point, an additional 7 m/s added to your velocity is almost unnoticeable, since it will be hard...to tell 100,000,000 m/s from 100,000,007 m/s.
esarai - April 25, 2010, 03:26:49 - https://www.hard-light.net/forums/index.php?topic=68653.msg1367985#msg1367985(notice the S)
LAW ENFORCER - August 12, 2003, 04:48:55 - https://www.hard-light.net/forums/index.php?topic=16693.msg321247#msg321247Well, FS1 will work fine under XP...but it looks like s**t
plus, the "Failure To Communicate" mission
the source code, to see if they can implement a MP3 encoder for the audio... cause if it did use MP3's.
deep_eyes - February 16, 2003, 02:13:06 - https://www.hard-light.net/forums/index.php?topic=13259.msg249863#msg249863You basically draw the same character(s) over and over, in new situations.
Kieve - June 02, 2008, 11:38:18 - https://www.hard-light.net/forums/index.php?topic=54209.msg1096710#msg1096710{}s will just make my life harder. Notice how I'm using them to delineate the Python code chunks?
WMCoolmon - October 19, 2005, 03:01:48 - https://www.hard-light.net/forums/index.php?topic=35860.msg744151#msg744151Tho, the Kayser/Prom S loadout, when available, its still the crushing blow.
IceFire - December 20, 2004, 09:21:00 - https://www.hard-light.net/forums/index.php?topic=28554.msg586113#msg586113I just can't stop laughing at Fury´s signature:
<Kalfireth> we're discussing punishments *grins
It`s like making for example F/A-18 wings more smooth. It just don`t look good after all.
PL_Harpoon - August 19, 2008, 05:16:38 - https://www.hard-light.net/forums/index.php?topic=55877.msg1129393#msg1129393Ypoknons on November 23, 2010, 02:10:22 am I always thought this would have been called Ray MkIII-S
NGTM-1R - November 23, 2010, 12:39:07 - https://www.hard-light.net/forums/index.php?topic=72796.msg1437805#msg1437805On that issue, whatever happened to the pilot(s) anyway?
ssmit132 - September 20, 2010, 02:03:28 - https://www.hard-light.net/forums/index.php?topic=71527.msg1416129#msg1416129id=89
TL;DR version: PCS2 ****s up the subobject centers and bounding boxes when saving such a model
One (or more) of the polygon(s) of the objects of the model results in infinite bsp split.
Eternal One - August 07, 2001, 06:06:00 - https://www.hard-light.net/forums/index.php?topic=1043.msg15444#msg15444