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At least 2011-2020 can be remembered as the "Worse Than The 80's Decade".
Dilmah G - January 07, 2010, 11:25:54 - https://www.hard-light.net/forums/index.php?topic=67366.msg1331775#msg1331775FS2's core design is strongly object-oriented, It just does not use OO language features.
The E - January 19, 2014, 10:21:30 - https://www.hard-light.net/forums/index.php?topic=86611.msg1730500#msg1730500Here`s an example:
PL_Harpoon - August 14, 2008, 08:54:06 - https://www.hard-light.net/forums/index.php?topic=55694.msg1127401#msg1127401on ways of chopping up music so that it has a relatively uniform intensity and works well with FS2's
Krelus - June 04, 2009, 06:32:36 - https://www.hard-light.net/forums/index.php?topic=62925.msg1253154#msg1253154It's what AndrewofDoom and I used to record/process clips for the DE opening(s).
Droid803 - July 19, 2012, 11:48:46 - https://www.hard-light.net/forums/index.php?topic=81465.msg1623747#msg1623747j/k
Nice Gaia reskin
Nah, would be ITDS, not ITDs
s is for "special".
hey, it's not just
on February 04, 2007, 01:42:18 pm you guys would have sounded better if you were in your mid 20's
Cobra - February 04, 2007, 01:52:06 - https://www.hard-light.net/forums/index.php?topic=45146.msg921481#msg921481The confirmation e-mail(s) are nowhere to be found!
Mobius - March 16, 2008, 05:36:46 - https://www.hard-light.net/forums/index.php?topic=50266.msg1065409#msg1065409normal bomber or fighters and everytime I got the "not valid ship for player" or something like that :S
Rodo - May 12, 2008, 01:25:19 - https://www.hard-light.net/forums/index.php?topic=53527.msg1088008#msg1088008a good set of size 12's woulda done the job as well
Turnsky - December 29, 2004, 11:43:53 - https://www.hard-light.net/forums/index.php?topic=28903.msg592587#msg592587Quote from: S-99 on February 08, 2011, 08:52:13 pm I guess we wait until somebody from another country
MP-Ryan - February 08, 2011, 09:54:26 - https://www.hard-light.net/forums/index.php?topic=74433.msg1471374#msg1471374During conversion, did you remember to use PCS2's "Purge BSP cache" function?
The E - July 25, 2010, 07:57:21 - https://www.hard-light.net/forums/index.php?topic=70553.msg1395060#msg1395060It´s only normal that people were expecting to see such a model...
Swamp_Thing - September 30, 2004, 03:25:53 - https://www.hard-light.net/forums/index.php?topic=27371.msg552237#msg552237But only if you hit crtl+shift+s, right?
I didn't do that.
I had to add it to the stuff S&D dumped in there.
an0n - April 28, 2004, 09:31:07 - https://www.hard-light.net/forums/index.php?topic=23223.msg461077#msg461077That´s the Roger Young. If it was an original model, then maybe.
aldo_14 - December 11, 2004, 11:18:30 - https://www.hard-light.net/forums/index.php?topic=28516.msg579657#msg579657That´s why i think you were still seing the light on.
Swamp_Thing - May 10, 2005, 08:40:15 - https://www.hard-light.net/forums/index.php?topic=32513.msg671636#msg671636I'm willing to bet money on, that [v]'s next game, be it FS3 or not, will be released on a console.
Stunaep - September 27, 2003, 05:37:00 - https://www.hard-light.net/forums/index.php?topic=17725.msg340262#msg340262Sure let me make a spaceship out of junk like SALVAGE 1 (Andy Griffith - 80's movie) and we'll get a
Star Dragon - May 26, 2004, 01:46:48 - https://www.hard-light.net/forums/index.php?topic=23828.msg476429#msg476429Ace Combat 4's Quick-maneuvering Air-to-Air Missile.
Sweet I'll try this out.