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alcCloseDevice(): destroying 1 Context
AL lib: alSource.c:2340: alcDestroyContext(): deleting 3 Source(s)...AL lib: alBuffer.c:1081: exit(): deleting 9 Buffer(s)
Any way to fix this?
This is amazing work Scooby - Really looking forward to being able to distribute these among FS2's stable...conflict there., -
If you're still interested in suggestions, I wonder if a 'pit inspired by FS2's
2005 computer with XP couldn't run certain games all that well despite them being from the early 2000's...with XP couldn't run certain games all that well despite them being from the early 2000's and late 90's
deathfun - November 04, 2012, 03:13:43 - https://www.hard-light.net/forums/index.php?topic=82741.msg1652628#msg1652628It´s not the death that counts, it´s those two seconds when you contemplate the end of your life inside
Swamp_Thing - March 21, 2005, 12:04:04 - https://www.hard-light.net/forums/index.php?topic=31486.msg647515#msg647515There is one thing that it can reveal, which 3.6.10's cannot.
There is?...I currently have the impression that 3.6.10's forcefully select OpenGL.
[/B]
yeah but
Spoiler: look at 343's reference of human history of "lost time", and both 343...'s and 2401 penitent tangent's referrals of the chief as a "reclaimer", and later in the game, guilty
B A L A N C E M U S T B E R E S T O R E D !
g'night HLP. for tomorrow.......
I'm thoroughly enjoying it
Of course I watched the late 70's and the 1980's ones first
I'm thinking at the moment to make B from 2000 to 3999, A is 4000 to 7499 and then S is 7500+....)
(Actually looking at posted scores in the past, there are a few 9ks and a 10k and a 20k... maybe S
light fighter accelleration (the most important stat of all as its key to manouverability) around 100 m/s/...s w/o AB and 130-150 m/s/s on AB....Heavy fighters around 70 m/s/s w/o AB and 90-100 m/s/s on AB.
TexMurphy - June 28, 2004, 05:14:25 - https://www.hard-light.net/forums/index.php?topic=24381.msg491359#msg491359K=tb.ShipClasses['Knossos'].Model,
N=tb.ShipClasses['GTNB Pharos'].Model,
S=...,N,0,0,0,0,0},
{0,S,0,S,0,N,0,0,0,0,0,N,0,T,T,T,0},
{0,0,S,0,0,N,0,0,0,0,0,N,0,T,0,...T,0},
{0,S,0,S,0,N,0,0,0,0,0,N,0,T,T,T,0},
{0,0,0,0,0,N,0,0,0,0,0,N,0,0,0,0,0},...N,N,N,N,N,N,N,N,N,N,N,N,N,N},
{0,0,0,0,0,N,0,0,0,0,0,N,0,0,0,0,0},
{0,0,0,0,0,N,0,S,...0,S,0,N,0,T,T,T,0},
{0,0,0,0,0,N,0,0,S,0,0,N,0,T,0,T,0},
{0,0,0,0,0,N,0,S,0,S,0,N,0
Thank you very much and =S= sir!:yes:
Komet - March 26, 2003, 02:09:07 - https://www.hard-light.net/forums/index.php?topic=14104.msg265230#msg265230s=&threadid=2174
elorran - July 27, 2003, 09:24:22 - https://www.hard-light.net/forums/index.php?topic=16443.msg315124#msg315124Fixed pof can be downloaded here: https://www.dropbox.com/s/gzu8f009rs3l6fw/Harrier.pof?dl=0
The E - September 05, 2017, 01:57:12 - https://www.hard-light.net/forums/index.php?topic=93877.msg1854275#msg1854275open ships.tbl, set your afterburner speed to 300 000 000 m/s (speed of light), start a mission, tap
redsniper - July 25, 2005, 10:22:48 - https://www.hard-light.net/forums/index.php?topic=34079.msg705008#msg705008You can remap Freespace 2's keys however you like.
WMCoolmon - September 12, 2005, 10:05:49 - https://www.hard-light.net/forums/index.php?topic=35125.msg727681#msg727681I t ' s m o r e a n n o y i n g t h a n a n y t h i n g
Johnmike - April 01, 2006, 06:29:26 - https://www.hard-light.net/forums/index.php?topic=39136.msg796189#msg796189So that amount to a s**t load of fenrisses and leviathans
Eh?
I think I missed a +'s use of sir/ma'am somewhere in that sentence.
Dilmah G - October 13, 2010, 08:31:19 - https://www.hard-light.net/forums/index.php?topic=71969.msg1423871#msg1423871acceptable, and if I had made SGWPII I would gladly accept criticism as it was either made for ****s
colecampbell666 - June 07, 2009, 03:04:54 - https://www.hard-light.net/forums/index.php?topic=63667.msg1254038#msg1254038