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's all well and good until it crashes on your city...
NGTM-1R - October 12, 2009, 04:17:32 - https://www.hard-light.net/forums/index.php?topic=66034.msg1303606#msg1303606Guys i have advanced vp-s both in bp folder and mediavps_3612 folders.
_nanox-i7_ - May 07, 2012, 11:39:47 - https://www.hard-light.net/forums/index.php?topic=80771.msg1606315#msg1606315On page 2: Pope ****s in woods! Exclusive 10 page spread
aldo_14 - December 26, 2004, 07:17:51 - https://www.hard-light.net/forums/index.php?topic=28973.msg590055#msg590055Quote from: S-99 on August 08, 2007, 01:47:58 am Go here and see what mother****ing character you're
Mobius - August 08, 2007, 02:08:38 - https://www.hard-light.net/forums/index.php?topic=48734.msg988940#msg988940~S
Selectah - December 16, 2006, 03:16:02 - https://www.hard-light.net/forums/index.php?topic=43986.msg899412#msg899412Quote from: Aardwolf on November 06, 2006, 09:33:35 am Look... it goes SMT WTF S!
Mefustae - November 06, 2006, 06:19:01 - https://www.hard-light.net/forums/index.php?topic=43180.msg883630#msg883630look at all the icons under the Goober500's name!!!
willy_principal - December 08, 2004, 09:13:15 - https://www.hard-light.net/forums/index.php?topic=28122.msg578156#msg578156You have a cable with 4-pin S-Video. You probably have a 7-pin or 9-pin socket on your GeForce.
BloodEagle - May 29, 2008, 08:58:57 - https://www.hard-light.net/forums/index.php?topic=54133.msg1094397#msg1094397May I suggest making mission 1-6's story line longer?
Felix 039 - May 26, 2009, 02:55:44 - https://www.hard-light.net/forums/index.php?topic=62610.msg1249342#msg1249342~4km/s impact velocity, ho!
watsisname - December 31, 2012, 01:21:25 - https://www.hard-light.net/forums/index.php?topic=77092.msg1662574#msg1662574I wouldn't worry, the toads tried to get a foothold on British soil back in the early 80's but were beaten
Martinus - March 13, 2006, 03:41:41 - https://www.hard-light.net/forums/index.php?topic=38812.msg790350#msg790350I used this a logicl base for promoting the neccessary existence of light carriers in a S thread a few
Black Wolf - January 17, 2006, 10:35:02 - https://www.hard-light.net/forums/index.php?topic=37876.msg773267#msg773267The reference bible was simply 's first draft of the storyline.
karajorma - December 31, 2007, 03:53:05 - https://www.hard-light.net/forums/index.php?topic=51192.msg1035255#msg1035255ME2's gameplay, while it had its flaws, was much more fun to me than ME1's....Still haven't had the chance to try out ME3 :s
Gameplay-wise, ME3 is the best game of the series
Hey, my first post - exciting
Yesterday I found this website, it´s from the original designer of the...Have a look pic "(C)", didn´t know the AA´s are movable in the horizontal, although makes sense ^^ ....It´s much more detailed than every 3D-wip i´ve ever seen at scifi-meshes.com & co.
You also want S-ATA support, I've seen some boards that have only 1 IDE port for the optical drives and...nothing but S-ATA ports for the HDDs. ...You don't have to get 10,000 rpm drives, 7200s also show some marginal improvement over a S-ATA bus.
Liberator - March 27, 2005, 10:52:09 - https://www.hard-light.net/forums/index.php?topic=31653.msg651188#msg651188That´s because a video camera captures video at a faster speed than the monitor refreshes, wich allows...That´s what we are talking about here. Not a game´s fps.
Swamp_Thing - February 05, 2005, 01:01:20 - https://www.hard-light.net/forums/index.php?topic=30298.msg621608#msg621608I hadn't realized how much I liked D3's skill system until I gained my first level in the Torchlight...The glacially slow, incremental gains from DII and its clones are deadly dull in comparison with D3's...They abandoned D2's system because it sucked, not to nudge you into buying items.
mxlm - May 17, 2012, 02:56:59 - https://www.hard-light.net/forums/index.php?topic=80277.msg1608935#msg1608935My cockpit is half built in the ship´s hull....The pilot i´m using is the one that comes with Nuke´s cockpit, and it´s buggy.
Swamp_Thing - January 07, 2005, 06:41:18 - https://www.hard-light.net/forums/index.php?topic=29293.msg598381#msg598381glBegin() and glEnd() (and I'm pretty sure that FSO uses a large portion of glBegin() and glEnd() 's...that OpenGL ES provides a duplicate set of functions that take fixed-point numbers instead of float32's,...come across documentation that suggests that some OS's convert the fixed-point numbers into float32's...gain to be had from this method, especially when they're going to be converted to and from float32's....instance of FSO, and that tells me that you're probably running it on a machine that supports float32's,
z64555 - October 31, 2012, 07:12:57 - https://www.hard-light.net/forums/index.php?topic=78830.msg1651833#msg1651833