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Doesn't fix the problem, not on 4870 anyway. 10.9's atiogl.dll is still last known dll to work with FSO
None - October 27, 2010, 10:26:52 - https://www.hard-light.net/forums/index.php?topic=72251.msg1428378#msg1428378karajorma, true
WMC, aye, even if we glued one of those large scope thingy's to it, it couldnt hit s*
the last mission includes coding, all your personal information is sent to Goob' s comp or something
Night Hammer - January 20, 2005, 05:15:38 - https://www.hard-light.net/forums/index.php?topic=29134.msg607771#msg607771Oh s**** wrong thread.
what was I going to post here?
oh yea...my laughable character, heh.
263042-TrashMan-s-Phoenix-Knight-Chapter-v1.0
TrashMan - September 27, 2011, 04:39:34 - https://www.hard-light.net/forums/index.php?topic=63473.msg1550984#msg1550984because I find it easier to leave the BOff powers on the BOff bar(s).
Liberator - February 16, 2012, 03:44:00 - https://www.hard-light.net/forums/index.php?topic=79859.msg1584635#msg1584635Quote Originally posted by Stunaep
*opens a can of conserved S-M girles* Shall I post pics
The trailer had some awful lines, nowhere near Starcraft 1's caliber.
General Battuta - July 23, 2010, 12:04:51 - https://www.hard-light.net/forums/index.php?topic=68163.msg1394525#msg1394525then go play UA:D it`s 55 missions only alpha version
and Topace as DG said stop bashing Derelict
best thing about those small cases is that they're easier to hurl across the room when something ****s
Petrarch of the VBB - July 04, 2003, 03:48:36 - https://www.hard-light.net/forums/index.php?topic=15971.msg306918#msg306918Does anyone running D3d under Win XP have shinemaps working with a Radeon Card and Cat 4.9's?
Vaelinx - September 13, 2004, 03:22:30 - https://www.hard-light.net/forums/index.php?topic=26444.msg542934#msg542934For more reference the Arcadia in FS1's opening (i forget the name : :) and maybe even Bosch's room may
Striker - November 30, 2004, 04:04:11 - https://www.hard-light.net/forums/index.php?topic=28232.msg572110#msg572110Yarr, FS2's atmosphere didn't terrify me as much as FS1.
Snail - March 30, 2007, 02:18:53 - https://www.hard-light.net/forums/index.php?topic=46266.msg943848#msg943848I have the original English disks, I'll see if I can get the MD5's in the next week (or so).
niffiwan - October 29, 2013, 06:30:52 - https://www.hard-light.net/forums/index.php?topic=86914.msg1717265#msg1717265needs to be ':'
that's radians per second, wich would be a full rotation every .2 seconds for 30 r/s
I think the Shivan beamglows is the fault of the 3.6.10's (they are betas after all).
None - February 21, 2008, 05:53:07 - https://www.hard-light.net/forums/index.php?topic=52280.msg1055675#msg1055675Dynamic waypoint
Just use an event that sets the waypoint's position to Alpha 2's position, with a
166m/s is manageable, pretty similar to FS AB speeds, which means a pretty easy transition
Models
I thought you were refering to JAD 3's big subtitles-based effects. They can be done with scripting.
Mobius - August 28, 2007, 03:12:52 - https://www.hard-light.net/forums/index.php?topic=48466.msg997690#msg997690's why I always save so much.
Snail - July 24, 2007, 10:44:13 - https://www.hard-light.net/forums/index.php?topic=48390.msg982221#msg982221