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Re: radeon 4870 : the atioglxx.dll syndrome is back!

Doesn't fix the problem, not on 4870 anyway. 10.9's atiogl.dll is still last known dll to work with FSO

None - October 27, 2010, 10:26:52 - https://www.hard-light.net/forums/index.php?topic=72251.msg1428378#msg1428378
Re: My second HTL try: Manticore

karajorma, true

WMC, aye, even if we glued one of those large scope thingy's to it, it couldnt hit s*

pecenipicek - December 26, 2005, 04:42:49 - https://www.hard-light.net/forums/index.php?topic=36785.msg764359#msg764359
it's quiet...

the last mission includes coding, all your personal information is sent to Goob' s comp or something

Night Hammer - January 20, 2005, 05:15:38 - https://www.hard-light.net/forums/index.php?topic=29134.msg607771#msg607771
WIP-Warrior

Oh s**** wrong thread.

what was I going to post here?
oh yea...my laughable character, heh.

wEvil - June 08, 2002, 04:28:54 - https://www.hard-light.net/forums/index.php?topic=7944.msg141898#msg141898
Re: Space Marine

263042-TrashMan-s-Phoenix-Knight-Chapter-v1.0

TrashMan - September 27, 2011, 04:39:34 - https://www.hard-light.net/forums/index.php?topic=63473.msg1550984#msg1550984
Re: Star Trek Online is now free to play

because I find it easier to leave the BOff powers on the BOff bar(s).

Liberator - February 16, 2012, 03:44:00 - https://www.hard-light.net/forums/index.php?topic=79859.msg1584635#msg1584635
Happy Birthday To Us!

Quote Originally posted by Stunaep
*opens a can of conserved S-M girles* Shall I post pics

Shrike - January 07, 2003, 11:55:42 - https://www.hard-light.net/forums/index.php?topic=12563.msg235084#msg235084
Re: Starcraft 2 Beta is now Live

The trailer had some awful lines, nowhere near Starcraft 1's caliber.

General Battuta - July 23, 2010, 12:04:51 - https://www.hard-light.net/forums/index.php?topic=68163.msg1394525#msg1394525
Derelict issue

then go play UA:D  it`s 55 missions only alpha version


and Topace as DG said stop bashing Derelict

Gloriano - August 25, 2003, 11:07:08 - https://www.hard-light.net/forums/index.php?topic=17007.msg326262#msg326262
Mmm...

best thing about those small cases is that they're easier to hurl across the room when something ****s

Petrarch of the VBB - July 04, 2003, 03:48:36 - https://www.hard-light.net/forums/index.php?topic=15971.msg306918#msg306918
Request Status Update on Shinemap ATI Fix

Does anyone running D3d under Win XP have shinemaps working with a Radeon Card and Cat 4.9's?

Vaelinx - September 13, 2004, 03:22:30 - https://www.hard-light.net/forums/index.php?topic=26444.msg542934#msg542934
Inside layout of an Orion-class destroyer

For more reference the Arcadia in FS1's opening (i forget the name : :) and maybe even Bosch's room may

Striker - November 30, 2004, 04:04:11 - https://www.hard-light.net/forums/index.php?topic=28232.msg572110#msg572110
Re: FreeSpace 1 or FreeSpace 2

Yarr, FS2's atmosphere didn't terrify me as much as FS1.

Snail - March 30, 2007, 02:18:53 - https://www.hard-light.net/forums/index.php?topic=46266.msg943848#msg943848
Re: Installer Upgrade Notes

I have the original English disks, I'll see if I can get the MD5's in the next week (or so).

niffiwan - October 29, 2013, 06:30:52 - https://www.hard-light.net/forums/index.php?topic=86914.msg1717265#msg1717265
Re: Rotating subobjects in skyboxes?

needs to be ':'

that's radians per second, wich would be a full rotation every .2 seconds for 30 r/s

Bobboau - December 21, 2006, 03:59:54 - https://www.hard-light.net/forums/index.php?topic=43747.msg901584#msg901584
Re: Horrific Stutters

I think the Shivan beamglows is the fault of the 3.6.10's (they are betas after all).

None - February 21, 2008, 05:53:07 - https://www.hard-light.net/forums/index.php?topic=52280.msg1055675#msg1055675
Re: How to make a Capship chase a Fighter?

Dynamic waypoint

Just use an event that sets the waypoint's position to Alpha 2's position, with a

General Battuta - August 02, 2017, 08:57:48 - https://www.hard-light.net/forums/index.php?topic=93762.msg1852277#msg1852277
Re: Crimson Skies-ish mod?

166m/s is manageable, pretty similar to FS AB speeds, which means a pretty easy transition

Models

Droid803 - October 14, 2010, 03:04:13 - https://www.hard-light.net/forums/index.php?topic=72062.msg1424328#msg1424328
Re: My First FRED2 Cutscene

I thought you were refering to JAD 3's big subtitles-based effects. They can be done with scripting.

Mobius - August 28, 2007, 03:12:52 - https://www.hard-light.net/forums/index.php?topic=48466.msg997690#msg997690
Re: FRED CRASH ! >.<

's why I always save so much.

Snail - July 24, 2007, 10:44:13 - https://www.hard-light.net/forums/index.php?topic=48390.msg982221#msg982221