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The S-foil movement should be possible using Bob's sub-object animation code, although finding a way...As far as the speed boost, I am told that not all SW games have this as an effect of closed S-foils,...If they did however, perhaps the S-foil movement could be coupled with auto-transferrence of power from...Perhaps a way can be coded to remove weapons energy from the ETS whenever the S-Foils are closed, and
Trivial Psychic - June 16, 2005, 11:08:06 - https://www.hard-light.net/forums/index.php?topic=33322.msg687528#msg687528Those debris are the remains of A1's wingmen... I don't see what's so unrealistic about it
Mars - November 07, 2006, 12:41:33 - https://www.hard-light.net/forums/index.php?topic=43193.msg883797#msg883797s=&threadid=14562
heretic - May 18, 2002, 01:13:58 - https://www.hard-light.net/forums/index.php?topic=7698.msg134221#msg134221I would go back in time and make sure they did a better job of FS2's PR.
RandomTiger - October 03, 2002, 06:15:28 - https://www.hard-light.net/forums/index.php?topic=10452.msg191866#msg191866I thought of UT3's major issues was it didn't lend itself to mods (not as well as UT2004 anyway) ?
Roanoke - December 24, 2008, 01:54:29 - https://www.hard-light.net/forums/index.php?topic=58543.msg1182573#msg1182573s=&forumid=9
Setekh - April 14, 2002, 01:29:30 - https://www.hard-light.net/forums/index.php?topic=6853.msg115188#msg115188But then again... we have a food that looks like s***, so who am I to critisize
Gortef - May 04, 2002, 11:37:07 - https://www.hard-light.net/forums/index.php?topic=7357.msg126115#msg126115MARCOV FOR ****S SAKE. STOP.
Dilmah G - May 30, 2010, 02:44:00 - https://www.hard-light.net/forums/index.php?topic=68653.msg1376321#msg1376321M-O-D-E-L-S!!!!!!!!
Sandwich - October 10, 2002, 09:02:19 - https://www.hard-light.net/forums/index.php?topic=10528.msg195191#msg195191Aka Droid803's challenge accepted.
Ravenholme - November 01, 2011, 05:54:01 - https://www.hard-light.net/forums/index.php?topic=78861.msg1560462#msg1560462Worked and ran nearly perfectly here with everything turned up to max on BP2's intro.
Dark RevenantX - October 05, 2011, 07:57:18 - https://www.hard-light.net/forums/index.php?topic=78745.msg1552673#msg1552673s=&postid=625207#post625207
redmenace - February 11, 2005, 02:45:48 - https://www.hard-light.net/forums/index.php?topic=28388.msg625245#msg625245The original in game music was perfect, really added atmoshphere and always reminds me of the late 90's.
peterc10 - June 12, 2008, 09:51:20 - https://www.hard-light.net/forums/index.php?topic=54493.msg1102256#msg1102256You can always press Ctrl-Shift-S in the cutscene viewer to get access to all cutscenes...
None - September 24, 2009, 08:41:19 - https://www.hard-light.net/forums/index.php?topic=65781.msg1297297#msg1297297*goes off to play with MW4's Mekpak 2 again* Warhammer, yesss...
NGTM-1R - December 03, 2004, 07:30:19 - https://www.hard-light.net/forums/index.php?topic=28247.msg574208#msg574208That´s so fast as an AB Satyr with afterburner.
None - January 17, 2011, 01:24:42 - https://www.hard-light.net/forums/index.php?topic=73561.msg1461999#msg1461999*Wheeze* that is priceless, btw the number 2 link is probably a mirror, The 1's all work fine........
Colonol Dekker - August 08, 2006, 07:53:03 - https://www.hard-light.net/forums/index.php?topic=25455.msg846216#msg846216s=&threadid=1716
Omniscaper - January 16, 2004, 02:15:25 - https://www.hard-light.net/forums/index.php?topic=19747.msg396929#msg396929FS1's exe icon is a really cool blue GTA logo.
Woolie Wool - October 17, 2003, 12:34:50 - https://www.hard-light.net/forums/index.php?topic=18215.msg351494#msg351494I actually like the look of the Prom R more than of the Prom S, but anyway... Excellent work.
Setekh - January 05, 2004, 12:51:12 - https://www.hard-light.net/forums/index.php?topic=19806.msg390601#msg390601