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Re: cruisers vs destoryers

Big 'C' = Colossus
Big 'O' = Orion
Big 'S' = Sathanas
Big Hat = Hatshepsut

Droid803 - December 04, 2008, 05:34:21 - https://www.hard-light.net/forums/index.php?topic=58089.msg1173247#msg1173247
What is the pruporse of multiple weapons on the same turret?

Can someone tell me why the Collossus has MX-52's as a orimary turret

Falcon - October 13, 2003, 03:02:04 - https://www.hard-light.net/forums/index.php?topic=18122.msg349160#msg349160
religion thread: August 04

(edit) There`s no mistaking it, you`ll know it when it happens, maybe not why.. But you will know.

Whitelight - August 10, 2004, 08:52:56 - https://www.hard-light.net/forums/index.php?topic=26087.msg523667#msg523667
Re: Changes to GTVA needed to defend against Shivans

Quote light travels at 500-something m/s
Explain what led you to believe this.

Polpolion - December 13, 2009, 01:35:37 - https://www.hard-light.net/forums/index.php?topic=66948.msg1323806#msg1323806
Re: My Game Engine is too Crashy

this is where id load my code with printf()s to see exactly where its happening at.

Nuke - January 10, 2012, 11:55:57 - https://www.hard-light.net/forums/index.php?topic=79507.msg1575277#msg1575277
The Mathematically Inclined: Identity needed

Ah, I think I see what you want to do now; you want to put the z (s,1/4) - z (s,3/4) bit into a...Unfortunately, I haven't seen any general formula for z (s,p/q) that does not involve other zetas...except for s=1 with the pole subtracted out.

CP5670 - June 07, 2003, 04:28:04 - https://www.hard-light.net/forums/index.php?topic=15567.msg297779#msg297779
Freespace Trivia Game

Quote Originally posted by Stealth
everyone interested in ship designations, click the "S" under...GV´s are vasudan build
GV´s are terran build

so GTV´s must be ships built in joint effort as the collosus

DTP - November 20, 2002, 02:21:16 - https://www.hard-light.net/forums/index.php?topic=11230.msg214558#msg214558
A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!

Did the Pegasus ever resurfaced after Cain slammed it between 2 baseships, and headed for Baltar´s baseship...If he never turned up again, that´s a good angle to make a side story off of BSG´s main story....Cain´s period alone with the Pegasus could also make for a good plot.

Swamp_Thing - January 25, 2005, 09:21:10 - https://www.hard-light.net/forums/index.php?topic=29935.msg612405#msg612405
Some encourgaing Vista news...

What I'd hope - and I'm not sure if this is the way some other O/S' are structured - is that they (or...someone) will develop a twofold layered O/S.  ...But it strikes me that windows is - and has - moving too far from the simple responsibilities of an O/S...Anti-virus and anti-spyware things are, IMO, applications and not O/S responsibilities (for example).

aldo_14 - September 25, 2005, 01:00:27 - https://www.hard-light.net/forums/index.php?topic=35417.msg733210#msg733210
Sectors of the galaxy

So you can catch up with the Lucifer, but instead of flying your 50 m/s you'll prolly be flying something...like (high value)+50 m/s - still faster than the (high value) m/s Lucifer.

Woolie Wool - September 16, 2003, 02:52:20 - https://www.hard-light.net/forums/index.php?topic=17349.msg335566#msg335566
Who needs voice acting?

And I have scripted one or two female characters in my campaign, so we can utilize your girlfriend´s...Did that last statement about utilizing Stick´s girlfriend´s talents seem as loaded as I thought it was

Su-tehp - October 04, 2003, 10:01:19 - https://www.hard-light.net/forums/index.php?topic=17906.msg344599#msg344599
Re: Help with last mission

the great hunt" with the same ship config and passed without losing a ship and only 20% of the squad´s...I mean, If I aim the lucifer´s weapon subsys, and then give the "destroy subsys" order to the squad they...seem to attack random lucifer´s subs, not the one i pointed.

raegar - April 02, 2008, 12:19:16 - https://www.hard-light.net/forums/index.php?topic=53111.msg1073426#msg1073426
Re: Do we hear Alpha1's voice?

Quote from: S-99 on April 14, 2008, 08:32:44 am If alpha ones voice is the person narrating the last...If in the cutscene of the bastion blowing up mid-node is fs2's a1, then that voice sucks compared to...Even if it sucks, it would still be canon (provided we find that it is indeed Alpha 1's voice).

Snail - April 14, 2008, 08:42:20 - https://www.hard-light.net/forums/index.php?topic=53283.msg1077834#msg1077834
Re: 2007-10-07 stable branch (Xt version)

Fragment shader(s) linked,  vertex shader(s) failed to link.
  Shader in_error!  Disabling GLSL!

Turambar - October 09, 2007, 02:25:11 - https://www.hard-light.net/forums/index.php?topic=49939.msg1010464#msg1010464
Bosch's monologues

Etak, was it JUST Comm's between S. and T. races?...If so.. can he call for a alliance, or the ceaseing of S. forces from kicking T. asses?

Charismatic - January 07, 2005, 08:10:55 - https://www.hard-light.net/forums/index.php?topic=29235.msg598422#msg598422
F.E.A.R demo

Quote Originally posted by Kalfireth
Heh, I can run it like that *s******s*.

Ghost - August 14, 2005, 10:25:23 - https://www.hard-light.net/forums/index.php?topic=34386.msg714673#msg714673
Burn a DVD in 2 Seconds

What's really fun is to read PC magazines from the 80's

486 33Mhz, amazing 4Mb's of RAM etc....over 2k euros (which is about the same amount in dollars)

80's?

Sandwich - November 08, 2004, 05:29:38 - https://www.hard-light.net/forums/index.php?topic=27742.msg560869#msg560869
Re: GM files for bankruptcy

s, and unless GM is making S.U.V.'s, the American people won't be buying many GM vehicles.

Polpolion - June 02, 2009, 03:23:46 - https://www.hard-light.net/forums/index.php?topic=63567.msg1252421#msg1252421
Re: Best in-game dialogue...

If we're talking actual voice over files, I'll second System Shock 2's "glory" audiolog. ...After that, half of Jolee Bindo or HK-47's lines from Kotor were a hoot.

phatosealpha - November 12, 2005, 05:36:05 - https://www.hard-light.net/forums/index.php?topic=36680.msg751501#msg751501
Re: Using Vector functions

subsystem (which is a turret) handle into a variable called t and a ship handle into a variable called s:...Here the ship handle is hv.Player, and the turret handle(s) are stored in s....GS_STATE_GAME_PLAY
$On Key Pressed:
[
if hv.Key == "1" then
local pos = hv.Player.LastPosition
local s...= mn.Ships['ship']
for i=1,#s do
if s[i]:isTurret() then
s[i]:rotateTurret

FelixJim - June 13, 2013, 08:49:31 - https://www.hard-light.net/forums/index.php?topic=84808.msg1694131#msg1694131