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For ****'s sake.
(for clarification: not scotty)
's true, but I don't really think he cares anymore.
Snail - February 20, 2007, 04:25:13 - https://www.hard-light.net/forums/index.php?topic=45556.msg928292#msg928292hehe vocoder.I can do the old Cylons from the 70's
Daehawk - November 20, 2009, 11:02:21 - https://www.hard-light.net/forums/index.php?topic=44324.msg1316480#msg1316480you really want to see the s-foils in action dont you
aurora_energy - June 06, 2008, 03:08:54 - https://www.hard-light.net/forums/index.php?topic=48506.msg1098278#msg1098278OK - this really really need s to get implemented at some point
diamondgeezer - November 17, 2003, 08:53:37 - https://www.hard-light.net/forums/index.php?topic=18974.msg368487#msg368487As in s-ex-puh-ression.
Colonol Dekker - October 27, 2008, 01:55:56 - https://www.hard-light.net/forums/index.php?topic=57438.msg1158803#msg1158803I guess I should really read the book(s), eh?
Sandwich - August 16, 2004, 01:14:37 - https://www.hard-light.net/forums/index.php?topic=26214.msg526026#msg526026well, this could be just in time to blindside Episode 3's release..
Turnsky - December 09, 2004, 08:51:59 - https://www.hard-light.net/forums/index.php?topic=28426.msg578371#msg578371Icey, that extended version is A-W-E-S-O-M-E .
Vidmaster - January 03, 2008, 10:08:16 - https://www.hard-light.net/forums/index.php?topic=50977.msg1036542#msg1036542WMP, Real, and Quicktime are SOOO 1990's...
Sandwich - July 22, 2006, 11:37:28 - https://www.hard-light.net/forums/index.php?topic=41135.msg839367#msg839367If the S-Breaker did 1000 shield damage per shot, perhaps.
Androgeos Exeunt - March 03, 2010, 10:13:27 - https://www.hard-light.net/forums/index.php?topic=68341.msg1351141#msg1351141Tarantula Battlemech
https://www.dropbox.com/s/53nf74euqzz4fa5/Tarantula.zip?dl=0
Just hit downloaded:
Model patch- https://www.dropbox.com/s/5hpjnkz22d776ho/modelcollide.cpp.patch...Ship patch- https://www.dropbox.com/s/45aarald2k3ny90/shipfx.cpp.patch
fix'd
The only complain is that when the carrier warpout it s fast like 200 m/s and need about 10 sec to slowdown
Reprobator - August 03, 2009, 04:55:12 - https://www.hard-light.net/forums/index.php?topic=64373.msg1278497#msg1278497If a fighter moves its own length ten times in a second and you say that the speed is 160 m/s or 160...km/s, there's a big difference between 16 metres long and 16 km long fighter...
Herra Tohtori - January 30, 2007, 02:21:23 - https://www.hard-light.net/forums/index.php?topic=44632.msg919064#msg9190642 in 1
Model: SC Cain
Creator(s): c914
Status: WIP
Pic: -none-
Thread: -none-
Comments:...Model: SC Lilith
Creator(s): c914
Status: WIP
Pic: -none-
Thread: -none-
Comments: Litle changed
The game will let you enter subspace if you're within 2 m/s of the actual warp speed, so if you're slowing...down, you'll start jumping at 42 m/s.
Goober5000 - July 08, 2015, 11:49:27 - https://www.hard-light.net/forums/index.php?topic=71795.msg1790217#msg1790217I've seen dozens, literally dozens, of Subach HL-(insert number here)'s or Prometheus (insert letter...here)'s, to the point that it seems... well... cliche'd.
Mad Bomber - February 07, 2002, 03:25:00 - https://www.hard-light.net/forums/index.php?topic=4905.msg75603#msg75603Sidenote: Alpha-Beta Gamer needs a new site layout, my eyes haven't suffered that much since the late 90's...Gamer needs a new site layout, my eyes haven't suffered that much since the late 90's - early 2000's
jr2 - August 12, 2017, 04:59:26 - https://www.hard-light.net/forums/index.php?topic=93784.msg1852596#msg1852596BF2's scripting was in Python. And we know how that turned out
Luigi30 - October 21, 2005, 09:10:59 - https://www.hard-light.net/forums/index.php?topic=35914.msg745239#msg745239